Create unique, photoreal faces you actually control.
Sculpt a face in a 3D editor and render it photoreal in one click. Keep the same person across every pose and expression — no prompt roulette, no AI average look.
The 3D editor is free — credits are only for rendering.

From 3D to photoreal in three steps.
Sculpt
Shape a head in the live 3D editor. Roll a random person, or tune every feature.
Pose & express
Choose the exact view — front, ¾, profile — plus expression and gaze.
Render photoreal
One click turns your 3D model into a photoreal portrait. The geometry stays exact.
Not another prompt-to-image generator.
Text tools give you a random average face and hours of re-rolling. Facet gives you the one thing they can't: control.
Control
Sculpt it, don't prompt it.
Consistency
Same person, any view.
Uniqueness
No AI average look.
Production-ready
A base for personas, influencers, games and LoRA datasets.
Faces that don't look AI-generated.
Same person. Every angle.
One identity, rendered front, ¾, profile and smiling.
Built for people who need a face they can reuse.
AI personas
Give your persona a consistent, ownable face across every post.
Virtual influencers
One identity, endless shots — same face, new scenes.
Games & film
Concept characters with exact, art-directable features.
LoRA datasets
Generate a clean, consistent set to train a character LoRA.
Subscribe to the tool. Credits are the fair usage meter.
The 3D editor is always free. Credits cover rendering — every render runs real GPU.
Try it
30 credits to start (≈ 3 renders)
For solo creators
1,200 credits / month ≈ 120 renders
For teams & pipelines
4,000 credits / month ≈ 400 renders
Questions, answered.
Those generate an image from a text prompt, so you get a near-random “average” face and re-roll until it's close. Facet lets you sculpt the exact 3D structure first, then render it photoreal — so it's controllable, repeatable and unique.